SHADOW OF THE SPIRE: A Modern Dark Fantasy Novel (on Kickstarter)

John and Cara have lived a lifetime since the mystical battles of their youth, and they’ve all but forgotten the horrors they faced. Now the memories have come flooding back as their reality begins to unravel, bringing them face to face with their old nemesis: a Beast stalks them patiently as the world slides headlong into darkness. To survive they’ll need to take ownership of themselves, their talents, and their role in the war that still rages in the realm beyond the veil. And they’re going to need a little help from their friends…

Shadow of the Spire is a dark fantasy novel that begins in today’s world but questions the very reality we live in. The heroes of the story are tormented by the monsters of their youth, but they are finally ready to fight back. Their enemy is a demon as old as time itself and his twisted and murderous minions, and their greatest weapon is faith in themselves and each other and the certainty that the future is not yet written.

The story begins with a brief look at our heroes, and through their eyes a glance into the hidden layers of our reality. John is a homicide detective, called in to deal with the bizarre occult cases that occasionally haunt the streets of Boston. His world is at a crucial tipping point between the cancer that’s killing him and the secrets he’s poised to unearth.

Cara is returning to her East Colorado home to visit her estranged parents and son after years of treatment for psychological trauma. On her way to a new facility that specializes in treating night terrors, she first has to deal with the memories waiting in her home town. And the realization that her son has, in fact, inherited both her talent and her enemies.

And then there’s Adinar, warrior prince of the Sidhe, embarking on a quest to explore the dangerous storm that threatens the Twilight Realm and once again navigate the boundary between worlds…

Excerpt: Chapter One of Shadow of the Spire

Support our Kickstarter campaign to get a digital or signed physical copy of Shadow of the Spire by Erik Emrys Carl… and please feel free to share!

Zero Signal Kickstarter Campaign: A Moment of Quiet Reflection

Wow. The holidays may not have been the best time to run a Kickstarter. *grins*

I hope everyone has been enjoying the spirit of the campaign. The narrative is fun to write, and your enthusiasm has been inspiring, to say the least. Much to my horror and my wife’s unending delight (she’s the voice and personality behind Missy Westing, as it happens), The Crazies are currently poised to come out of the campaign well ahead of the competition. If you want to keep it that way, I definitely recommend getting some of your friends on board. If you don’t want to keep it that way… well, I think you know what to do.

With only 12 days left at only 16% of our goal, the prospects for a successful campaign are looking a little bleak. That being said, I’ve never been one to give up. I have it on good authority that we have a quality product here, and I’d love to see it make the jump from concept to reality. Though I can certainly find a way to produce the game for a more select audience – and I will explore that option should it become the only viable course – the measure of a game’s success is in the numbers. I want more people to enjoy it and get involved in the community we’re building around the brand.

Zero Signal is more than just this initial offering. It’s a world of games and interactive entertainment just waiting for an outlet. Other game concepts are percolating amidst a flurry of notes and design concepts, unfinished story hooks and plot developments, and an ongoing conversation in our inner circle that keeps batting ideas around to separate the zombie wheat from the chaff, if you will. Behind the scenes, we’re working on a narrative podcasting project, discussing roles and options, and even laying out rules for our next game.

Of course, while we have ideas aplenty, money is the major hurdle to production. There’s still time to get the backing we need for Supply Run, and we could use your help to make it happen. Do what you can to boost the signal. Get your friends excited about your chosen faction. And you can always pick up extra decks, T-shirts, or ID cards with one of our current Add-Ons. Comment here or reach out to me directly if you have any questions.

Meanwhile, I hope your holidays are going well, and as we say in the trenches…

… Try not to get eaten.

Zero Signal: Supply Run Kickstarter is LIVE!

Check out the Kickstarter campaign for our newest release! Zero Signal: Supply Run is a fun and simple zombie-themed card game that we’ve had a lot of fun putting together, and we could use your help getting it funded. Please check out the game, and feel free to spread the word! We’ll post updates on the campaign and more details about the game in the weeks ahead,

ZERO SIGNAL: Supply Run

Recently, the world as you knew it came to an end. Your isolated mountain community was once an idyllic haven for those citizens who wanted to live life on their own terms. Then the peace was shattered by an explosion just south of town, and the next thing you know the streets were crawling with the undead. Crazed zombies prey on anything that moves, and only those who fast enough or lucky enough to escape infection have managed to stay alive.

In the world of Zero Signal, the zombie apocalypse has arrived at Gavin’s Peak, and it’s only a matter of time before it spreads. Survivors are organizing into camps and scrounging for food and supplies, but more than survival is at stake. The explosion at the nuclear power plant just south of the city took out more than just the electrical grid; it also destroyed the only highway leading into or out of town. An electromagnetic pulse fried many electronics and initiated a communications blackout.  While this has made it virtually impossible to escape the city, it has also managed to trap the infection inside. For now.

The newest product from PT Publishing is the first of our new Zero Signal series of tabletop games. Inspired by some of our team’s exciting zombie-related RPG experiences, Zero Signal begins with an outbreak in a remote mountain community, cut off from the rest of society. Though we are currently working on several possible titles for this projects – including a semi-cooperative board game that we believe will offer a new and interesting twist to the zombie outbreak scenario – our first game is a fun, simple card game called Zero Signal: Supply Run.

Predictably, Supply Run focuses on the basic mechanism of survival during the early weeks of the zombie apocalypse. The core game as it currently exists for playtesters is based on a 54-card deck and can provide a quick 15-30 minute game for 2 to 4 players, age 8 and up. Most of the cards fall into one of four “suits” that define their role in the game: Food, Supplies, and Weapons that the players gather from the city streets… and Zombies. Food and Supplies are the point cards players gather to build up their stockpile, while Weapons can be used to take down the Zombies who threaten to overrun the city. And trust me, it’s inevitable. Your job is just to gather more goodies than the other guys before it happens. Additionally, a series of specialty cards – like the Bomb card that can take out a whole section of the grid, or the titular Supply Run card that allows you to steal cards from an opponent’s hand – add a bit of spice to the game.

Much of the design work for the basic game has been completed, with refinements added by numerous playtesters who have heaped considerable praise on the project. A Kickstarter campaign is pending to help raise enough money for a solid print run and provide us a fun opportunity to expand on the core products with stretch goals and add-ons. We hope to raise enough funds to improve the overall product for everyone and offer some exclusive options to gamers interested in building on the fun at their own table, with things like playmats and deluxe editions of the game.

We’ll keep you posted!

Tsunami Quarterly Review – Summer 2015

 

TQR11coverOur summer 2015 issue of TQR is now available at DriveThruRPG!  It’s a great way to show your support for the Prismatic Tsunami community and Metagamers Anonymous.  Share the link with your gamer friends!

The magazine expands on the Tsunami’s mission statement by offering gaming advice from community contributors and focusing on popular features from the podcast, particularly the Tsunami Living Campaign.

In our eleventh issue of Tsunami Quarterly Review, you will find the following great features:

    • RPG Crucible: Talk Like a Pirate: Bring characters to life with a variety of vocal expressions.
    • Skill Challenges Go To Sea: Our series on skill challenges sets sail for a completely new perspective on adventuring on the high seas.
    • GMing Tips & Tricks: JiB explores giving your game a sense of character and a voice in the narrative.
    • Cultures of the Realm: Explore three new races for your Tsunami Living Campaign. Continue your quest for the Shards of Malvoc with exciting new PC and NPC cultures at your disposal!
    • Shadows of Esteren: George Sedgwick takes a detailed look at a newer fun and exciting fantasy game.

Help support the Prismatic Tsunami community and the popular Metagamers Anonymous RPG podcast!

Tsunami Quarterly Review – Spring 2015

TQR10cover

Our spring 2015 issue of TQR is now available at DriveThruRPG!  It’s a great way to show your support for the Prismatic Tsunami community and Metagamers Anonymous.  Share the link with your gamer friends!

The magazine expands on the Tsunami’s mission statement by offering gaming advice from community contributors and focusing on popular features from the podcast, particularly the Tsunami Living Campaign.

In our tenth issue of Tsunami Quarterly Review, you will find the following great features:

  • RPG Crucible: Chasing the Dragon: Explore characterization through vice as a roleplaying tool.
  • Will You Pay the Price?: The Radiating Gnome continues his exploration of 4E skill challenges with a custom toolset for developing exciting noncombat scenarios.
  • Changing the Ride: JiB explores the fine art of revisiting old adventures with different game systems.
  • Patrons of the Heavens: This issue’s article for the Tsunami Living Campaign provides a pantheon of deities tied to events in the world and available for GMs to use as they see fit.
  • The Mortlock, Pt 3: Jonikka Frazier presents another chapter in the story of Sharia Mortlock in the time before the events of the Obsidian Crown Actual Play adventure.

Help support the Prismatic Tsunami community and the popular Metagamers Anonymous RPG podcast!

PRISMS #1

PRISMS vol1 coverOur first issue of PRISMS is now available at DriveThruRPG!  It’s a great way to show your support for the Prismatic Tsunami community and Metagamers Anonymous.  Share the link with your gamer friends!

PRISMS is our community’s newest quarterly periodical, focusing on system-agnostic, one-shot scenarios perfect for convention play or a single evening of fun.  In our first issue of PRISMS, you will find the following adventure scenarios:

  • Section Six: A mind-bending psychic horror scenario in which the PCs attempt to escape from an underground government research facility, complete with soldiers ready to pick them off rather than permit them a moment of freedom.
  • 3:10 To Argon City: A space western scenario featuring a train heist gone horribly wrong.  The PCs face off against the local marshall, a rival gang, and even a corrupt corporate big shot.
  • Shards of Malvoc: Three expansive adventure seeds for the Tsunami Living Campaign.  The PCs face off against a village of corrupted children, a violent gala for a fallen artist, or a misplaced goblin king.

 

Tsunami Quarterly Review – Winter 2015

 

TQR9coverOur winter 2015 issue of TQR is now available at DriveThruRPG!  It’s a great way to show your support for the Prismatic Tsunami community and Metagamers Anonymous.  Share the link with your gamer friends!

The magazine expands on the Tsunami’s mission statement by offering gaming advice from community contributors and focusing on popular features from the podcast, particularly the Tsunami City Project.

In our beautifully reformatted and reimagined ninth issue of Tsunami Quarterly Review, you will find the following great features:

  • RPG Crucible: Outside the Box: Explore a creative approach to matching disparate backgrounds with your new character’s current career path.
  • Coloring Between the Lines: The Radiating Gnome extracts the most graceful elements of 4E skill challenges and demonstrates how they can enhance game play in other systems.
  • Bringing New Life Into Your Game World: Tips and tricks for creating a living, breathing setting that your players can see evolving around them.
  • Tsunami Living Campaign: We launch our living campaign with information on the primary maguffin and the numerous factions which are hell-bent on possessing it. Join the quest for the Shards of Malvoc and become part of campaign history!
  • Patchouli and Sandalwood: JiB discusses some basic mechanics from some of the most prominent rules-light systems and how they can be used in traditional games.
  • The Mortlock, Pt 2: Jonikka Frazier continues the grim story of Sharia Mortlock in the time before the events of the Obsidian Crown Actual Play adventure.

Help support the Prismatic Tsunami community and the popular Metagamers Anonymous RPG podcast!

Gnome Man Is An Island

GMIcoverExplore the catalyst adventure scenario for the Tsunami Living Campaign. Gnome Man Is An Island is a low-level fantasy adventure scenario intended to be played in a single session, introducing plot elements and themes that will provide the underpinning for the living campaign primary storyline.

Play the role of one of a small group of heroes stranded on a tropical island occupied by power-mad gnomes with a mysterious vendetta. Be part of the campaign’s history and see how it all began…

Gnome Man Is An Island is now available on DriveThru RPG, and you can pay what you want!  Your contribution helps support the Prismatic Tsunami community.

Associated Files:
Gnome Man Is An Island 5e npcsmonsters

Tsunami Quarterly Review – Fall 2014

TQR8cover

Our fall 2014 issue of TQR is now available at DriveThruRPG!  It’s only $1.95, and it’s a great way to show your support for the Prismatic Tsunami community and Metagamers Anonymous.  Share the link with your gamer friends!

The magazine expands on the Tsunami’s mission statement by offering gaming advice from community contributors and focusing on popular features from the podcast, particularly the Tsunami City Project.

In the eighth issue of Tsunami Quarterly Review, you will find the following great features:

  • RPG Crucible: Secrets: Tips for adding roleplaying depth by folding secrets into your character’s past and timing their reveal in game.
  • Faces of Horror: JiB discusses the horror potential of characterizing elements of a game like you do NPCs.
  • Mercy Hospital: A bonus Mortiston location for your zombie apocalypse scenario.
  • Anything But the 10-Foot Pole: Guest writer John Jones explores the theme of exploration for 4E D&D players moving into 5E.
  • Tsunami Living Campaign: A quick introduction to our newest community RPG project, our upcoming living campaign model. Get involved on the ground floor and be part of something big!
  • Necessary Mechanics: Mechanical ways to incorporate more immersive horror techniques in your RPG session.

Help support the Prismatic Tsunami community and the Metagamers Anonymous RPG podcast!